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Marble Rush

Swipe-steered 3D runner, built as an ad creative

A marble rolls down a track on its own; you swipe to steer it around four kinds of obstacle and collect gems on the way. One source tree builds a self-contained HTML file for each ad network, with that network's own click-through wired in. No framework, no physics engine and no asset files — every shape, texture and sound is generated in code.

Numbers

Built size
503 KB
Gzipped
131 KB
Frame rate
60 fps
Asset bytes
0

How it plays

  • One finger, one axis: drag anywhere to steer.
  • Four obstacle types, each solvable with that single input.
  • Three lives, roughly 20 seconds to the finish.
  • Hit an obstacle and it bounces you back — but each one can only cost a life once.

One build per network

The adapter is picked at build time, so a Unity build never carries Meta's code.

NetworkClick-throughLimitUsed
Google Ads (App campaigns)ExitApi.exit()5 MB9.8%
Unity Adsmraid.open()5 MB9.8%
AppLovinmraid.open()5 MB9.8%
ironSourcedapi.openStoreUrl()5 MB9.8%
Mintegralinstall()3 MB16.4%
MetaFbPlayableAd.onCTAClick()2 MB24.6%

Built from

  • three.js
  • Vite
  • single-file build
  • custom collision
  • WebAudio
  • canvas textures

Validation

Google H5 validator, App campaigns mode — 23 checks, 0 errors

Google H5 validator, App campaigns mode — 23 checks, 0 errors