Playable ads

3D creatives that fit in a few hundred kilobytes

Interactive ads for mobile games, built with vanilla three.js. One source tree produces a self-contained HTML file per ad network, each with that network's own click-through wired in. No framework, no physics engine, no asset files.

Try them right here — every card below is the real creative running in an iframe.

Marble Rush

Swipe-steered 3D runner, built as an ad creative

Size
503 KB
Gzip
131 KB
Networks
6

24.6% of the tightest limit (Meta)